Back to level building
After a weekend spent in rewriting and polishing up the first act-and-a-half, I decided to take a break and do some level building. There is still a fair amount of work to be done on the story though. To give you some background, when I initially started writing this story, I had a clear idea on what the end-game should be - the setting, the areas, the story-arcs in those areas and even a few quest lines were already semi-finalized.
The problem was - getting the player to the end-game. For reasons that will be clear when BaL is released, I couldn't just ask the player to go to the end-game areas via direct questing because that is not possible given the setting. Instead, I came up with various story arcs that would eventually lead the player there and these are driven by different factions each having their own agendas - with one manipulating the other, sometimes unwittingly; some with common ends but different means to get there, etc.
So, at this point, I have a very well-defined start and a semi-finalized end-game. The details on the transition between the two are being worked on as I find time - this will be the point in the game where some factions' lives are ended and other factions gain notoriety. Or something like that.
This week has seen the re-emergence of the level editor in my 'Frequently Used Tools' list. I've been working on the exterior village level that I started before going on vacation. I hope to finish it by this weekend and get it into a state that can be submitted for Community Contest #1. I've also been tweaking some of my earlier levels as I play through them and identify mistakes...like the one in the screenshot below with the tree prop stopping short of the ceiling.
![]() |
The tree prop has been neatly sawed off to prevent structural damage :) |
In between, I have also been playing Divinity 2: Ego Draconis, the sequel to Divine Divinity (I really didn't like Beyond Divinity that much). It's been a fantastic ride so far and I am close to unlocking my dragon form which should make it even more enjoyable. Really, there is nothing like a hack 'n' slash to kill an hour or so of free time and Divinity 2 is doing great in that regard!