Update!  

 (yeah, couldn't think of something better for the title)

Most of the time since my last post here has been spent taking care of RL issues so time spent on developing Blood and Lyrium has been minimal - just some conversations and plot scripting.

However, a good amount of work has been done on Arms and Armor, scripting new talents for 2-handed Light weapons. M2DAs are yet to be created for them, though and the passive/sustained talents still need to be completed. I expect to be done with that by this week so that it can out in the next alpha for testing (and I can go back to developing BaL)

An interesting discussion came up in the Bioware forums about compatibility between different modules. With the scores of add-ins available now, each changing a small aspect of the core gameplay, this has become one of the constant issues the user faces - and this is even before the user-made module scene has fully taken off (like in NWN, for example). If you are reading this and have an opinion on this or just want to offer support for the discussion, head on over there!

If anyone reading this is interested in doing some level work for my module, post a comment here or head over to the project page to post in the discussion thread or comments area. Thanks!

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