Community Contest 2 Ends!  

The second Community Contest to create one or more props for use in a level is now complete and the entries consolidated and uploaded to DA Nexus!

Though we have only three entrants for this competition, two of them have submitted multiple props which should be nice additions for different kinds of level settings. We also have a cool-looking fountain from Mike for use in those upscale city neighbourhoods.

Download and judge for yourself the contest entries here.

While packaging the module, the toolset again exhibited one of it's many quirks - it can post level files which generates all those .rim files but apparently, it cannot package them up for distribution! You have to manually do that yourself.

  • Rename the .dazip to .zip
  • Extract the contents
  • Add a new env folder under the (addin-name)\core folder
  • Copy the posted level files into the env folder. Going by Bioware's example, just place the .rim files there. Don't package it into an .erf or the layout won't be available in-game.
  • Zip up the contents again - make sure the root contains the Manifest.xml and Contents folder or DAUpdater will throw an error while installing.
It's a good thing the .dazip format is just a renamed .zip format - I cannot think how difficult it would have been had it been a proprietary packaging format!

This highlights one of the problems David Gaider touches upon here - it's not a trivial task to package up a toolset for the community and test it and support it. I would go so far as to say that it is not restricted to the toolset alone but is relevant for any kind of modding capability. I just hope that when (if?) they do release a toolset update after DA2 (is anyone still hopeful that we will get a toolset patch before then? :p), it will fix some of the obvious flaws in the toolset.

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