Quick Update
I've been really busy with the Settlement Level contest and pretty much devoting all my time to it. One good thing is, as I'm molding the terrain and putting in props, ideas keep coming up. Not all of these are game-play related ideas though. Many are logical ones - lot of fields and a bakery in the market, maybe add a windmill to grind grain into flour? or a prominent fish-selling meat market gave the idea for a stream through the village, etc.
Also, lots of ambient conversations just write themselves in my head when I am doing prop work. I must admit, most are just explanations for why things are in a particular way but I think even these complete the area as a whole.
Anyway, enough rambling...here is a screenie for your consumption and I'm off to spend more time with the level editor - need to finish prop placement, texturing, more fields/orchard planting, vistas and getting the water to look right.
September 11, 2010 at 7:55 PM
Quite an ambitious layout for the contest. :) It's an interesting arrangement though, good luck with your entry!
JasonNH
September 11, 2010 at 8:02 PM
Thanks, Jason.
This is actually the next area I was designing for Blood and Lyrium and acts as a semi-main hub in the module. There is also another reason for the layout but that'll become apparent in-game.
September 12, 2010 at 11:12 AM
Looking good!