Community Contest Submission Done!
written by Timelord
on September 13, 2010
I know...you think it's not really that big of a deal since a lot of people managed to submit some exceptional work for the contest. For me, however, the contest set a couple of important milestones with respect to level building.
A bird's eye view of Evermist |
- This is the biggest level I've created till date. To be honest, this dwarfs the other 3 exterior levels I created. The size of this level is 224 x 288 and the playable area is 160 x 224 (or 5 x 7 using the default chunk size)
- This is also the quickest I've created any exterior level - it took a little over 10 days to complete this monster (well, it's still got a few tweaks that have to go into it but it is playable right now!)
Evermist - a view from the Chantry balcony |
- I need to put in more fencing around a couple of raised up areas
- More props need to be added to the houses
- Some texture rework is required (I was not even sure whether I had utilized one particular texture in more than one area and some areas are still a little bland)
- I need to cut down on the grass in the fields - I think I have nearly 2000 trees in the level and about a quarter of them have High draw distance. Not a good one for lower-end machines
- Some custom props have to be designed to replace tons of replicated props
- Put in the mist that gives the village it's name :)
Given how I've handled these things before, they'll likely be pushed out till I get the level building bug again - and I'm praying it's not for some time yet. I literally haven't done anything else except level building over the past 10 days and man, do I need a break from that!!
To give you an idea, I was building the final toolset export today morning and I hit an error with the SpeedTree capture for a particular tree (condsn_a, I think). So, I deleted the files in the trees folder, did a post trees alone and it was successful. Just to make sure, I load the area layout in a test area and damn, all the trees except the 'wall' trees were missing their leaves!! I was in panic mode! I did a full post again, same error with the same tree, removed the textures from the SpeedTree temporary folder and another full post, which was finally successful. I go back in and same issue!!
Thankfully, I noticed that the trees closer to the camera were fading in and out as I went near...and then realized Fade Cutaway was selected!!!
September 13, 2010 at 1:53 PM
Congrats man, don't sell yourself short, this area looks amazing. And is huge as all hell!