Release!  

Well, almost there. I'm talking about Craggy Island, of course.
The past week was a bit unsettling because of all the various ways the game decided to test our conviction that the module was ready for release. B2B area loads didn't work, quests working in one build didn't work on another, plot actions that had been working for a long time were suddenly breaking - it was like a pre-go-live crunch period, which in a way, it was, I guess.

After numerous exchanges of full and incremental B2Bs, we finally decided to take the big step of wiping out the database on Paul's side and loading everything from scratch from a B2B on my machine - which had a bigger percentage of the anomalies working correctly. Things finally started going in the right direction yesterday though Paul had to spend some hours renaming the VO files - I always import B2Bs with 'Create New Strings' checked.

Don't worry, son; you are almost there


Still, what's done is done. We are currently testing the B2P package on both our machines and while some snags are hit, they are being speedily resolved as we encounter them. So, Paul's stated release date of 16th looks like being the D-Day for sure!

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